The presence comment also applies when inside of an area, and that can lead to unintended hostility if you attack the wrong person. They do claim mines if you help them, but I do not know if they can claim outposts, towers, and farms during a game. While I enjoyed building relations with the factions, seeing their presence outside of towns is difficult. When you mix in certain teleport options, the fast travel, and merchant 'fast'-travel, it feels almost dynamic. Further, the fact that each region can have a sub-story (or main attraction) is cool. The other part comes from discovery when you visit nodes on the map, with traveling merchants, and with special nodes like Bath House. Part of it comes from routine when managing gear, supplies, and learning rumors. I'll say what I thought was good with an additional observation/thought/feedback.įirst, pretty fun and a good sense of adventure.
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